Ancient City

This was a stage where snipers proved and showcased their abilities. Now, forlorn ruins remain.

Ancient City is a map for Occupation  or Team Deathmatch Mode . It is one of the earliest created maps in MAT.

Layout
The 'city' is made out of sandstone bricks and contains two similar buildings that have three floors. The first floor contains only a small room where it is possible to be spawned. The second floor has a sniping area and access to the second floor of the other teams' second floor via a hallway that is only accessible from that team's base. There is also the room where the other team may enter and jump out as there is a window overlooking the central street. The third floor is a sniping area with some crates to hide behind and a small window that makes it possible to overlook the room on the second floor where the other team may ambush.

In Occupation Mode, the two points to capture are at the entrance to the other team's building, right outside the room on the first floor.

Defending

 * A well-balanced number of snipers and ground troops should cover ALL points to avoid unnecessary deaths. One or two people can move around the positions and help whichever position needs more assistance.
 * Use grenades to damage the enemy units as much as possible before engagement. Flash grenades are a no-no unless there is only a small number since in a large group there will be at least one person unaffected
 * Only an experienced player with a high K.D. ratio should attempt at infiltrating via the corridor. His or her gun must also be at full or close to full ammo.
 * If the enemies come from the central street, pick them off with snipers
 * If the enemies come from the room on the second floor, station two or three players to damage or kill them. A soldier should also be waiting at the room on the first floor.

Attacking

 * Send ALL of the team out except for one or two snipers to defend the base and to kill as much enemies from their vantage point as possible.
 * Using grenades of any kind will alert enemies of the players' position. Refrain from using them unless it is not a sneak attack.
 * If ammo is low, fall back unless in sight of an unwielded weapon. One of the times a player is most vulnerable is when they are switching weapons.
 * Even a small siege could earn four to five more kills than usual so plan to have one of these as quickly as possible.
 * Have someone watching the offending team's back since there are some enemies that may try infiltrating the operation